Portfolio - Game Development
June’s Journey (2023 - now) #
June’s Journey is a 2D hidden object and decoration game developed by Wooga, in which the player looks for hidden objects within scenes to progress through a mystery story. The game includes not only the main game mode and story but also many meta-features. It’s released on multiple platforms, including mobile platforms Android and iOS as well as for web browsers.
I worked on multiple new features in the game, including social features and improvements to early player experience. Additionally I developed features and tooling to support LiveOps. More recently I have been leading an engineering team in addition to direct contributions to the product.
Screenshots © Wooga GmbH
Idle Firefighter Tycoon (2020 - 2022) #
Idle Firefighter Tycoon is an isometric 3D idle game developed by Kolibri Games, in which the player upgrades different parts of a station to keep it operating as fast as possible. It includes LiveOps scheduled events in themed locations, as well as a mini-game and season pass rewards track. The game is available for Android and iOS.
I developed this game within a small games team from conception until global launch and beyond. I contributed to all major game systems, from initial setup, the core loop, LiveOps and cloud save support, meta-features, localization, and support and bug fixing. I also developed shaders for effects in the game world and UIs and optimized to solve performance issues with memory and rendering.
Screenshots © Kolibri Games GmbH
Idle Farm Tycoon (2020) #
Idle Farm Tycoon is a 2D idle game developed by Kolibri Games, in which the player merges items to improve productivity of a farm to grow and sell food. The game is available for Android and iOS.
I developed this game within a small game team during early development and up until global launch. I contributed to improvements in the core game loop.
Icon © Kolibri Games GmbH